The BLM office in Monticello has asked the Friends of Indian Creek to remind climbers that there is a 14-day limit on camping on BLM Land. The F.O.I.C. understands that there is a bit of a history of staying in the Creek for far longer, but heavy climber-traffic in the area has made the BLM take notice of this tradition. Be aware that overstaying the 14-day limit makes climbers look as if we feel the rules don't apply to us and thus has an effect on long-term access. Moving your campsite throughout the season, or perhaps finding a site outside the main Indian Creek area, will not only help smooth relations with the BLM, but will also keep you from possibly getting hit with a fine.
Stellar route with difficult moves between good rests. Steep hands lead to angling off fingers and a switch around a pillar. Small nuts and a .00 TCU help protect a few faces moves up to a rest. Fire the crux off-fingers splitter which barely widens to thin hands at the top. Relish how fun the route was.
Location
Right of Cube Steaks
Protection
small nuts; 1x .00 TCU; a couple blue and yellow TCU; 4x 1"; six .75 Camalots; two #2 Friends; a couple hand pieces
This is my favorite route on 2nd Meat Wall. It has great variety and climbs an amazing and challenging splitter on tough sizes. Despite the thin "face" section it still protects well and seemed very safe to me. As per typical IC, this is a five star route which few have ever heard of. It should be considered one of the classics for the grade. Don't be mislead by the route description. Once you commit to the layback/fingerstacks, the next rest is a long ways up and after climbing some real tough sizes.
By Scott Bennett From: Superior, CO Jan 7, 2009 rating: 5.12
I loved this route, I hope to go back and send. I thought that the pro in the middle "face-y" section kinda sucked, all I got was a bad 000 c3 and a very small brass nut, without much of a constriction. I wouldn't be surprised if both pieces ripped considering the soft rock. That being said, it's only one fairly easy (10a?) move up to where the crack widens out and will take a green alien. If you've got a good shot at sending the route, the sketchy section shouldn't phase you.